Pepper Pong
4-Week Unit Plan
16 sessions — extends the 2-week plan with advanced techniques, creative projects, and a championship.
| Day | Focus | Activities | Standards |
|---|---|---|---|
| 1 | Introduction & Equipment | Unboxing, equipment names, grip, Solo Rally warm-up, free play | S1 S4 |
| 2 | Serving & Basic Rally | Bounce serve technique, alternate serve intro, partner rally | S1 |
| 3 | Rally Mechanics | Rally Count Challenge, forehand/backhand, Wall Rally stations | S1 S3 |
| 4 | Ball Speed Progression | Green → Orange, force/speed concepts, Spice Ladder intro | S1 S2 |
| 5 | Scoring & Game Play | Official rules, rally scoring, comeback rules, full games | S1 S2 S3 |
| 6 | Doubles & Teamwork | Doubles rules, partner communication, Doubles Round Robin | S1 S3 |
| 7 | Game Variations Day 1 | Pepper Pong Golf circuit, Target Drop stations | S1 S2 S4 |
| 8 | Game Variations Day 2 | King/Queen of the Table tournament, Pepper Relay | S1 S2 S3 |
| 9 | Advanced Techniques | Spin serves, placement strategy, red ball (fast) play | S1 S2 |
| 10 | Advanced Competition | Spice Ladder competition, skill progression cards | S1 S2 S4 |
| 11 | Invent-a-Game Design | Groups of 3-4 design original game variants, write rules | S2 S3 S4 |
| 12 | Invent-a-Game Playtest | Groups playtest with another group, revise based on feedback | S2 S3 S4 |
| 13 | Cross-Curricular Day 1 | Math Rally, Target Drop with scoring zones | S1 S2 |
| 14 | Cross-Curricular Day 2 | Geography Rally, Skill Progression Pairs | S1 S2 S3 |
| 15 | Invent-a-Game Presentations | Groups present games to class, class votes on favorites | S3 S4 |
| 16 | Championship & Reflection | Championship tournament + awards + written reflection | S1 S2 S3 S4 |