4-Week Unit Plan

16 sessions — extends the 2-week plan with advanced techniques, creative projects, and a championship.

Day Focus Activities Standards
1 Introduction & Equipment Unboxing, equipment names, grip, Solo Rally warm-up, free play S1 S4
2 Serving & Basic Rally Bounce serve technique, alternate serve intro, partner rally S1
3 Rally Mechanics Rally Count Challenge, forehand/backhand, Wall Rally stations S1 S3
4 Ball Speed Progression Green → Orange, force/speed concepts, Spice Ladder intro S1 S2
5 Scoring & Game Play Official rules, rally scoring, comeback rules, full games S1 S2 S3
6 Doubles & Teamwork Doubles rules, partner communication, Doubles Round Robin S1 S3
7 Game Variations Day 1 Pepper Pong Golf circuit, Target Drop stations S1 S2 S4
8 Game Variations Day 2 King/Queen of the Table tournament, Pepper Relay S1 S2 S3
9 Advanced Techniques Spin serves, placement strategy, red ball (fast) play S1 S2
10 Advanced Competition Spice Ladder competition, skill progression cards S1 S2 S4
11 Invent-a-Game Design Groups of 3-4 design original game variants, write rules S2 S3 S4
12 Invent-a-Game Playtest Groups playtest with another group, revise based on feedback S2 S3 S4
13 Cross-Curricular Day 1 Math Rally, Target Drop with scoring zones S1 S2
14 Cross-Curricular Day 2 Geography Rally, Skill Progression Pairs S1 S2 S3
15 Invent-a-Game Presentations Groups present games to class, class votes on favorites S3 S4
16 Championship & Reflection Championship tournament + awards + written reflection S1 S2 S3 S4